![]() The poor had nowhere to live anymore but in high rise tenements downwind of pollution. But in my effort to make my utopian vision of a city, I’d let things spiral out of control. I could have just left Gitaville as a rural agricultural community, as the only thing the game really cares about is whether or not the budget is balanced and if the people currently living in the town are employed. We made less money when it was just farms, but didn’t have the traffic problems that come with bigger cities. The streets of Gitaville got louder, more polluted, and I had to make several haphazard changes to the road system before the entire town became too undesirable to live in. The property values were getting too high. I was so preoccupied with planning for future expansion, I didn’t even notice my cosy suburbs disappearing. In attempt to balance the budget I started readying my city for high tech industry and office spaces, which meant I had to zone higher density residential areas as well as industry and commercial. My budget got tighter and tighter as I placed buildings I liked and services I thought made the city nice. ![]() Often players advise not making services until you absolutely need to, but last night, as mayor of Gitaville, that wasn’t going to fly for me. In a game with such a lush art style and attention to detail in its architecture, there’s no reason to make an ugly city. In the years since SimCity 4‘s release, players have comprehensively broken down how to make efficient cities with perfect road systems and balanced budgets, but money and efficiency doesn’t always mean you make cities that feel like a good place to live. They give a more personalised critiques, telling you about the traffic jam on their street as opposed to a bird’s eye view on your entire street network. You can also select individual sims to serve a similar role as citizens, who will tell you what’s wrong in their neighbourhood. SimCity 4 reminds you of this via sim advisors who constantly tell you which areas of your city need work. Cities are full of people - even if you’re building a polluted shithole on purpose, you may start to wonder what it’s like to walk those dirty streets. But if you get a kick out of organising your book shelves you’re probably already salivating (guilty as charged).Ĭity building games ask you not only to manage data about buildings, but to build something that people live in. When games like this go awry it’s either because the numbers feel too random or too much like doing maths homework. SimCity 4 and games like it are full of graphs and data overlays to help you keep track of traffic, water flow, population and more. Note that while certain rewards could also be considered parks due to their similar effects, they're not listed here.City building games can sometimes feel like playing a spreadsheet. Res demand refers to the amount the residential demand cap is raised by this building, while Res and Com desirability refer to the desirability increase for residential and commercial buildings, respectively. The following table shows the various parks' statistics. Of those, the various plazas are catered to commercial districts, while the other buildings are good for residential areas. The other parks can be built virtually anywhere. However, since it can only be built along coasts, its use is limited to certain maps. The beach is commonly considered the best park, due to its low cost and high effect on desirability. If you try to zone the park, this wild life gets destroyed, which is not realistic so be careful when zoning a park area and check how it will affect your budget. It's a waste of money to maintain mainly because in large nature parks, large game like deer can be found roaming, similar to real life. When confronted with a park like Angel Island or Jamaica Bay in New York City, it's best not to actually zone these areas as parks at all. One tip to remember is that if you're building a real world city, such as the San Francisco or New York City scenarios, you will notice that there are extremely large parks in these regions in real life, such as Angel Island in San Francisco. ![]() Unlike the previous versions of SimCity, SimCity 4's parks cost money to maintain so be sure that your budget is close to balanced before you attempt to build parks. By nature, parks do not need a road connection.
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